Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 15, 16, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 28, 18, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 48, 7, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 9, 31, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 31, 24, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 46, 22, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 18, 37, 0, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 55, 55, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 56, 55, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 28, 52, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 42, 29, 52, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 41, 30, 41, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>Hostile angels frequently appear outside of the town.\nThus, it has been necessary for us to arm ourselves..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>This is so cuuuute♪\nI don't need its special effect, so let me have it for half price."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>When we first fell to the surface, we had no currency system or private property. A variety of issues arose due to that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>We initially tried making our own currency, but we eventually adopted the human currency. Now it's normal for the outside world's currency to circulate through this town."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["196"])
    ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mink>So, we can buy and sell like normal in this town."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>This shop specializes in chocolate.\nExperience the sweetness of paradise..."])
    ShopProcessing([0, 414, 0, 0, false])
    ShopItem([0, 415, 0, 0])
    ShopItem([0, 416, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Arms Vendor>We have an array of excellent arms.\nPlease use them to ensure your safety."])
    ShopProcessing([1, 181, 0, 0, false])
    ShopItem([1, 230, 0, 0])
    ShopItem([1, 745, 0, 0])
    ShopItem([1, 909, 0, 0])
    ShopItem([2, 142, 0, 0])
    ShopItem([2, 172, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>We invite you to heaven with these angelic cakes..."])
    ShopProcessing([0, 417, 0, 0, false])
    ShopItem([0, 418, 0, 0])
    ShopItem([0, 419, 0, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([1, 837, 0, 2, 1])
      ConditionalBranch([0, 1586, 1])
        ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
        ShowText(["\\n<Shoki>I can entrust my abilities to you.\nAre you in need of my blade?"])
        ShowChoices([["Let her join", "Decline for now"], 0])
        When([0, "Let her join"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["\\n<Shoki>Then let us fight together..."])
          ErasePicture([5])
          SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
          Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
          Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
          Script(["add_actor_ex(586)"])
          PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Shoki joined the party!"])
          Wait([60])
          ExitEventProcessing([])
          Empty([])
        When([1, "Decline for now"])
          ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
          ShowText(["\\n<Shoki>I see..."])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>So you're the second human to visit this town...?\nYou look like a pretty diverse group."])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>I am a member of Sabasa's Assassin Clan.\nI was dispatched to investigate this icy continent by the orders of the late king."])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>However, my comrades fell one after another in this harsh environment... As a result, I was the only one protected in this town of angels."])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>My body has fully recovered and the angels said I can return home, but... For the time being, I don't intend to return to Sabasa."])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>I want to pay respects to my fallen comrades in the Snow Cave, and...I also want to try training myself in this quiet sanctuary."])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>And so, please leave me be.\nBut, a battle fuck would coincide with my training, so I'll join you for one if you wish."])
      Empty([])

    Else([])
      ShowTextAttributes(["mob_ninzya1_fc1", 0, 0, 2])
      ShowText(["\\n<Shoki>Sorry, but I don't plan to return to my home country for a while.\nBut, a battle fuck would coincide with my training, so I'll join you for one if you wish."])
      Empty([])

    BranchEnd([])
    ShowChoices([["Challenge to a battle fuck", "Never mind"], 2])
    When([0, "Challenge to a battle fuck"])
      CallCommonEvent([7361])
      Empty([])

    When([1, "Never mind"])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowPicture([5, "80_ranael_st11", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>What have we here, visitors from the outside world...? This is only the second time in these thirty years."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>Are you the leader of the angels?"])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>I am no more than a proxy for the head angel.\nShe does not involve herself in such trifles as governing this town."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Ranael...\nAre you governing the angels?"])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>Oh my, a little angel who looks just like Ilias...\nI'm only acting as a proxy for the head angel."])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>She does not involve herself in such trifles as governing this town."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Label(["説明"])
    ShowTextAttributes(["ranael_fc1", 0, 0, 2])
    ShowText(["\\n<Ranael>Well then, is there something you would like to ask? I will do my best to answer it..."])
    ShowChoices([["About the Snow Continent", "About the angels", "About what's distorting the flow of mana", "I have nothing to ask"], 4])
    When([0, "About the Snow Continent"])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>I won't forget, that day thirty years ago...\nThe day that the Goddess Ilias disappeared from sight..."])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>A mysterious phenomenon attacked Ilias Temple, turning it otherworldly. At the same time, Heaven tilted and crashed into the world below."])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>Flung into the lower world, we trembled with fear. We had no choice but to go on living in a world full of violence and depravity."])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>Our reconstruction efforts have made it this far in the thirty years since. We believe that Ilias will make a second coming someday..."])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>That is all there is to say about the Snow Continent...and Snow Heaven. It is the history of our hardships, after being flung to the surface without even knowing why."])
      JumpToLabel(["説明"])
      Empty([])

    When([1, "About the angels"])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>The head angel is the one who has led us since falling to the earth. However, since she is almost never in town, I am acting as her proxy."])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>The whereabouts of the head angel...?\nShe is in the depths of the \\C[17]Snow Shrine\\C[0], southeast from this village."])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>Secluded there, she prays night and day, while earnestly awaiting the day of the Goddess Ilias' return."])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>If she has the spare time for prayer, I'd have liked for her to have come and helped me."])
        Empty([])
      BranchEnd([])
      JumpToLabel(["説明"])
      Empty([])

    When([2, "About what's distorting the flow of mana"])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>The flow of mana has been distorted...?\nIf the cause is on this continent, then it is most likely Ilias Temple."])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Ilias Temple...\nYou aren't referring to the temple in Iliasville, are you?"])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>It is a different Ilias Temple from the one you know in the outside world. It is the sublime temple where Ilias used to reside in Heaven."])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>But at the time of the Great Disaster, it transformed into something otherworldly. A barrier is currently being maintained to hold back the erosion."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>The former Ilias Temple has become otherworldly...? Indeed, the heart of the mystery seems to lie there."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>But if a barrier is closing it off, getting inside won't be so simple. We need to visit the barrier's caster and get them to temporarily release it."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Ilias Temple has become otherworldly...?\nThere's no mistaking it, the heart of the mystery is in there."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>But if a barrier is closing it off, it will be troublesome to get inside. We must command the caster of the barrier to release it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>The temple is being sealed by the head angel in the Snow Shrine. If you wish to enter, you will need to ask her."])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>Got it, this head angel is in the \\C[17]Snow Shrine\\C[0]. It was southeast of this town, right...? Let's check it out."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>I understand. The leader of the angels is in the \\C[17]Snow Shrine\\C[0]. If I recall, it's to the southeast of this town... Let us head there immediately."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>All right then, let's go meet the head angel!\nI hope she's okay with releasing the barrier..."])
      ControlVariables([1076, 1076, 0, 0, 4])
      JumpToLabel(["説明"])
      Empty([])

    When([3, "I have nothing to ask"])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    ChoicesEnd([])
    Empty([])

  Page 1
    ShowPicture([5, "80_ranael_st11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 1096, 0, 3, 0])
      ControlVariables([1096, 1096, 0, 0, 4])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>Oh... Is there something I can help you with?"])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>If you've got a moment, we need to ask you a few questions... They're about a certain item that was being kept in Heaven."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>If you've got a moment, we need to ask you a few questions... They're about a certain item that was being kept in Heaven."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>If you've got a moment, we need to ask you a few questions... They're about a certain item that was being kept in Heaven."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>Ranael, we need to ask you about something... Where is the Psycho Shard that was being kept in Heaven?"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>Such items would be under the management of the town's warehouse. Please give me a moment and I will have the one in charge search for it..."])
      FadeoutScreen([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["After receiving Ranael's instructions, her secretary hands her a report..."])
      FadeinScreen([])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>Here it is, Seal Designation No.00290613: Psycho Shard..."])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>...It is not in this town currently.\nIt was given to the Polar Bear Village in a business transaction."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>You're telling me it was given to a polar bear girl?!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 7, 0, 2])
          ShowText(["\\n<Alice>You're telling me it was given to a polar bear girl?!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 7, 0, 2])
          ShowText(["\\n<Alice>You're telling me it was given to a polar bear girl?!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>To the polar bear girls?!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>According to the records...this transaction took place five years and three months ago. It was apparently exchanged for 300kg of salmon."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 6, 0, 2])
          ShowText(["\\n<Alice>Salmon?!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 7, 0, 2])
          ShowText(["\\n<Alice>Salmon?!"])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 7, 0, 2])
          ShowText(["\\n<Alice>Salmon?!"])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
        ShowText(["\\n<Ilias>Salmon?!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["ranael_fc1", 2, 0, 2])
      ShowText(["\\n<Ranael>After we had fallen to the surface...it was no longer possible for us to maintain our bodies simply by taking in holy energy."])
      ConditionalBranch([0, 4, 0])
        ConditionalBranch([0, 1005, 0])
          ShowTextAttributes(["alice_fc5", 0, 0, 2])
          ShowText(["\\n<Alice>Well, there's nothing else we can do here.\nMaybe we should check around the Polar Bear Village..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1006, 0])
          ShowTextAttributes(["alice_fc1", 0, 0, 2])
          ShowText(["\\n<Alice>Well, there's nothing else we can do here.\nMaybe we should check around the Polar Bear Village..."])
          Empty([])
        BranchEnd([])
        ConditionalBranch([0, 1007, 0])
          ShowTextAttributes(["alice_fc7", 0, 0, 2])
          ShowText(["\\n<Alice>Well, there's nothing else we can do here.\nMaybe we should check around the Polar Bear Village..."])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["sonia_fc1", 0, 0, 2])
        ShowText(["\\n<Sonya>The Polar Bear Village was in the middle of the Snow Caves, right? I'm pretty sure it's just north of this town."])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>All right, let's go!\nWe'll see if we can get the polar bear girls to give us the job change item."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I won't blame you, you have undergone much hardship... Still, I cannot believe you would trade a seal of Heaven for salmon..."])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>I take full responsibility for what was done, Lady Ilias. Please, let me bear the punishment for this."])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>I already told you, none of you are at fault. Though you did admit to doing business with the polar bear girls..."])
        ShowTextAttributes(["eden_fc1", 1, 0, 2])
        ShowText(["\\n<Eden>I will never forget what happened...\nIt was thirty years ago, on the day after we crashed to the surface..."])
        FadeoutBGM([1])
        FadeoutScreen([])
        ErasePicture([5])
        Wait([60])
        ChangeTransparency([0])
        TransferPlayer([0, 59, 0, 0, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1215, 0, 2, 0])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>Oh... Is there something I can help you with?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>If you've got a moment, we need to ask you a few questions..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>Ranael, we need to ask you about something..."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We tell Ranael about Musette--"])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>...If that's what this is about, then I can assist you. There have been some unusual sightings at the Snow Shrine."])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>An angel we had never seen before was in the shrine. Or so say the reports that have reached me."])
      ShowTextAttributes(["rest_fc1", 0, 0, 2])
      ShowText(["\\n<Lest>That must be Musette, isn't it?"])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 2, 0, 2])
        ShowText(["\\n<Alice>We should at least consider that possibility.\nAll right, let's head to the Snow Shrine!"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>That is a very likely possibility.\nCome, let us head for the Snow Shrine!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Snow Shrine is to the east of this village.\nCould Musette be hiding there...?"])
      ControlVariables([1215, 1215, 0, 0, 3])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["ranael_fc1", 0, 0, 2])
      ShowText(["\\n<Ranael>The head angel spends every day praying in the Snow Shrine. None among us can hope to be like her..."])
      ErasePicture([5])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>The head angel spends every day praying in the Snow Shrine. None among us can hope to be like her..."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Ranael, I must go.\nI entrust this town to you."])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>The head angel has been moved...\n...Which means, impossible...!"])
        ConditionalBranch([1, 1077, 0, 2, 1])
          ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
          ShowText(["\\n<Micaela-chan>Micaela-chan is here too..."])
          ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
          ShowText(["\\n<Lucifina-chan>I'm Lucifina-chan♪"])
          Empty([])
        BranchEnd([])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>Oh, what's this...?\nMy heart is filled with bliss..."])
        ShowTextAttributes(["eden_fc1", 0, 0, 2])
        ShowText(["\\n<Eden>Keep this quiet from those in town.\nWe still have matters to attend to..."])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>Understood...\nPlease be careful, everyone."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([2, "A", 0])
        ShowTextAttributes(["ranael_fc1", 0, 0, 2])
        ShowText(["\\n<Ranael>Ilias... How are you feeling?\nIf you are tired, please feel free to relax in this town."])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>How about some delicious ice cream?\nWe also have nice, cool jelly and pudding."])
    ShopProcessing([0, 421, 0, 0, false])
    ShopItem([0, 422, 0, 0])
    ShopItem([0, 423, 0, 0])
    ShopItem([0, 424, 0, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>To be honest, life on the surface isn't so bad.\nIn Heaven, there was no such thing as food."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Please forgive me, Ilias...\nI have been tainted..."])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 3, 0, 2])
      ShowText(["\\n<Ilias>*munch* *munch*...How sinful.\n*munch* *munch*...Be ashamed of yourself for succumbing to such indulgence..."])
      ConditionalBranch([1, 1142, 0, 62, 2])
        ShowTextAttributes(["sonia_fc4", 0, 0, 2])
        ShowText(["\\n<Sonya>(Don't say that while you're stuffing your face with chocolate...)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>For the humans of the surface to have been enjoying such pleasures... It's only natural for their spirits to have become corrupted...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>I might be corrupted, myself..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["5"])
    ShowTextAttributes(["alice_fc5", 7, 0, 2])
    ShowText(["\\n<Alice>Can I be corrupted too?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Aah, so sweet...\nMy cheeks could melt away..."])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>When we fell to the surface, we were driven by the need to eat meals. However, with no desire of eating the likes of meat, we decided instead to focus on consuming sugar."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Before we knew it, the candy shop was thriving...\nAah, so sweet and delicious..."])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Blissful sweetness...\nAt this rate, I'll turn into a fallen angel myself..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>...Also, I feel like I've gained weight.\nTo think such a trap existed..."])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>*crunch* *crunch*, *munch* *munch*...\n...D-don't look! Don't look at my depravity!"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>There are three types of jobs: basic, intermediate, and advanced. According to ancient texts, there are \\C[14]Sealed Jobs\\C[0] in addition to these."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Valkyrie>However, these jobs were sealed by the Goddess Ilias and the Dark Goddess... Just what kind of jobs these were is shrouded in mystery."])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>This shop... is truly Heaven..."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Smith>I studied forging techniques when I was in Heaven.\nNow I make a living as a blacksmith."])
    Script(["call_synthesize(22)"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Ranael essentially rules this town.\nHer style is to consult the head angel only when problems arise."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Since the head angel is always praying for Ilias' return...she does not want to trouble her mind with trivial chores."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["383"])
    ShowTextAttributes(["eden_fc1", 0, 0, 2])
    ShowText(["\\n<Eden>The time for prayer has ended. Now is the time for battle. Please go on defending this town."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Yes! Certainly!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>When it comes to managing the town, miscellaneous matters flood in one after another. It is only very recently that things have finally calmed down since the Great Disaster."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>This is the house of Ranael, who governs this town."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>When Heaven fell to the surface, with a few exceptions, most of the buildings were lost. Thus, we learned from humanity and founded a town with houses built of wood and brick."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>We also disguised ourselves as merchants and slipped into human towns and villages to obtain many goods. The progress of our reconstruction is proof of what our day-to-day unwavering resolve has accomplished."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["36"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>You've worked hard... Well done, well done."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([0, 2259, 1])
      GatherFollowers([])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Angel>Until I fell to the surface, I did not even know what it was like to feel cold..."])
      PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      ControlSwitches([31, 31, 0])
      Wait([60])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Wah! A polar bear!"])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Cold..."])
      SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
      ControlSwitches([2259, 2259, 0])
      ControlSwitches([31, 31, 1])
      ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
      ShowText(["\\n<Polar Bear Girl>Indoors, warm..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>It's cold outside, so polar bear girls have started coming into this house to warm up..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>It surprised me at first, but I've accepted it now.\nIt's warmer when we huddle together, after all..."])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    ShowTextAttributes(["shirokuma_fc1", 0, 0, 2])
    ShowText(["\\n<Polar Bear Girl>Indoors, warm..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["359"])
    ShowTextAttributes(["cupid_fc1", 4, 0, 2])
    ShowText(["\\n<Cupi>Polar Beary, waaaarm♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tool Seller>We have all sorts of items available.\nThey will surely be of use in your travels..."])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 4, 0, 0])
    ShopItem([0, 7, 0, 0])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    ShopItem([0, 23, 0, 0])
    ShopItem([0, 35, 0, 0])
    ShopItem([0, 109, 0, 0])
    CallCommonEvent([288])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant-disguised Angel>Now then, a business trip to Sabasa, huh?\nThis time, we need additional cocoa beans and coffee."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant-disguised Angel>I am one of the very few angels adapted enough to blend in with the outside world. Most angels are still a long way from being able to appear in a human town..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Merchant-disguised Angel>When Heaven still existed, I was in charge of managing faith on the surface. So I had a fair amount of knowledge about the world's customs."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Accessory Vendor>How about some handy accessories?\nThese should be the absolute best you can get hold of on the surface."])
    ShopProcessing([2, 1067, 0, 0, false])
    ShopItem([2, 1072, 0, 0])
    ShopItem([2, 1077, 0, 0])
    ShopItem([2, 1155, 0, 0])
    ShopItem([2, 1165, 0, 0])
    ShopItem([2, 1538, 0, 0])
    ShopItem([2, 1540, 0, 0])
    ShopItem([2, 1542, 0, 0])
    ShopItem([2, 1544, 0, 0])
    ShopItem([2, 1573, 0, 0])
    ShopItem([2, 1575, 0, 0])
    ShopItem([2, 1577, 0, 0])
    ShopItem([2, 1579, 0, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Many angels utilize ascension magic.\nYou should carry an Ascension Guard at all times."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Inn Angel>Well done arriving here.\nIt will be 15G, do you want to rest your body?\\$"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      ConditionalBranch([7, 15, 0])
        ChangeGold([1, 0, 15])
        FadeoutScreen([])
        PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
        Wait([150])
        RecoverAll([0, 0])
        FadeinScreen([])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Inn Angel>It appears you do not have enough money..."])
        Empty([])
      BranchEnd([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>I wasn't sure an inn would be profitable in a town that travelers do not come to... but there seem to be many angels who like to relax here for a while."])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>After doing guard work for several weeks, I usually rest my body here for a couple of days. Due to this living cycle, owning a home is too much to manage for many angels."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>For them, this inn is very helpful.\nSince you can have all your needs taken care of for a few days."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Inns are great, don't you think...?\nI get to just lie around as much as I like while I'm here."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>Work, rest, work...\nWorking up a sweat every day makes me realize how alive I am."])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Angel>I will soon be returning to agricultural work after a few days off. They say this is the style of migrant workers in the outside world."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Cupid>Ice cream, chocolate, cake...\nAhh, my heart is going to be spoiled! ♪"])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([57, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([77, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([241, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([417, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([322, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([8, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([19, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([25, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
